Augmented Reality Defined: 5 Fast Facts You Need To Know

Introduction

Augmented reality is a technology that allows information to be overlaid on top of what you see in the real world. It’s like virtual reality, but without the headset. Augmented reality has been around since the 1960s and has many uses including gaming, education and medicine.

Augmented reality (AR) is defined as a mix of the real and virtual worlds.

Augmented reality (AR) is defined as a mix of the real and virtual worlds. It’s a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

The technology overlays digital information on top of your view of the world around you.

AR is like VR but without the headset.

AR is like VR, but without the headset.

AR and VR are similar in that they both add digital content to your environment. However, AR differs from its counterpart in that it doesn’t require a headset or any other device to be worn on your face. This makes it more accessible than VR and allows people to interact with their surroundings while still experiencing augmented reality.

AR can be used in gaming, education, medicine and more.

Augmented reality is a technology that combines the real world with virtual elements. It can be used in gaming, education, medicine and more.

AR is used by the military for training purposes. For example, soldiers can use an AR headset to train on how to disarm bombs or treat wounds on the battlefield without having to risk their lives in real-world scenarios.

It’s also being used by construction companies who want their workers to be able to see virtual blueprints overlaid onto buildings as they work on them (so they don’t have to carry around heavy books). This makes it easier for everyone involved–the company doesn’t have any more equipment lying around than necessary while still allowing workers access when needed!

Many car manufacturers are developing ways for drivers’ cars’ dashboards and navigation systems display information through augmented reality instead of traditional means like buttons or knobs; this allows drivers better access while also keeping distractions down!

The first examples of AR were developed in the 1960s.

Augmented reality is a technology that was first developed in the 1960s by Ivan Sutherland. He created the first head-mounted display (HMD) and named it the Sword of Damocles. The name comes from Greek mythology, where King Dionysius had a sword hanging over his throne as a warning to anyone who would try to take his kingdom away from him.

Augmented reality is projected to grow from a $90 billion industry in 2020 to $162 billion by 2025.

Augmented reality is projected to grow from a $90 billion industry in 2020 to $162 billion by 2025.

AR has been around for decades, but it’s only recently that we’ve seen the technology take off. The first augmented reality game was created in 1990 by Ivan Sutherland, who coined the term “Augmented Reality.” In 2007, Microsoft released its first AR headset called HoloLens; it was expensive and bulky but showed promise for future applications of AR.

Today there are several companies competing for market share in this space–from Facebook (which owns Instagram) and Snap Inc., which owns Snapchat; Google has also made huge strides with its glasses-free headsets like Lenovo Mirage Solo or HTC Vive Pro Eye which offer high-quality graphics with accurate tracking capabilities so users can interact naturally with virtual objects without needing controllers or motion sensors!

Augmented reality is an exciting new technology with lots of potential uses.

Augmented reality is an exciting new technology with lots of potential uses. It’s the next big thing, and it has the power to change how we interact with the world around us.

Here are five fast facts about augmented reality:

Conclusion

Augmented reality is an exciting new technology with lots of potential uses. It’s still early days for AR, but we can expect to see more and more applications as the technology becomes more widespread.

Rhett Scheuvront

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